This project, for one of Westchester County Parks' most popular annual holiday programs, took me on a journey all the way from user research, event layout design, production and fabrication of large-scale props, to high-level art and creative direction over the span of 12 months. As the art director and head creative strategist for this project, I was placed in charge of finding ways to revamp the visitor's experience of this much-loved and ever-evolving event, tasked with finding new ways to make this immersive exhibit more seamless, entertaining, and memorable for a wide demographic.
In order to begin to redesign this exhibit, which had been a local holiday event staple for close to a decade, I first conducted surveys and research exercises in order to better understand what was working, what was not working, and what could be done to improve the event while still preserving what made it such a local favorite.
I began with instructing the event employees and volunteers to ask both adult and child visitors how they were enjoying the experience, including what their favorite parts were, and if they was anything they wished to see next year. I had them take notes on what questions were being asked most frequently, what guests seemed to be confused about or need the most help with. I conducted some of these candid survey sessions myself, volunteering as a ticket scanner in order to fully immerse myself at the ground level.
Following the visitor survey was a survey and "blue sky" style ideation meeting with the employees and stakeholders of HOH. I began by setting an hour long meeting where anyone, regardless of title, was free to pitch any ideas that they thought might improve the experience, would make their jobs easier, or just that they thought would be interesting thing to see- no idea was too crazy. Following this brainstorming session, I asked employees to list which of the ideas they heard during the meeting that they felt would be the greatest benefit to the show and rank them from 1-5.
Through several discussions with program administrators and key stakeholders, the results of the survey were narrowed down into five key areas of improvement.
Layout and Wayfinding
Visual Update to the Exhibit
Improved Lighting
Visual Update to the Plaza
Interactivity/Visitor Engagement
Below illustrates the plaza where guests would arrive at the event, have their tickets scanned, wait on the queue for the train show and Santa's Cottage, visit the gift shop, and are generally free to meander around. It is intended to separate the event from the rest of the park and to add to the feeling of immersion, with the side of the plaza lined with house facades to emulate a North Pole village. I was tasked with revisiting its layout and visual style. Many of the visitors expressed confusion about where to go and where the main event was. Likewise, many employees expressed that many visitors were unable to queue properly to get their tickets scanned, often wandering around the entrance until directed by an employee. To address these problems, I created a new layout for the plaza with a clearer layout and more intuitive wayfinding for guests.
The old layout of the plaza featured a "block" of house facades in the center of the largest area, blocking sightlines to the Conservatory and main exhibit. This caused confusion for some guests, who assumed the main exhibit was within the block.
The new layout switches from a central block to a much more open plan, with the house facades lining the sides of the plaza and added seating. The new layout makes the flow of traffic much more intuitive, clear, and provides a more welcoming and immersive atmosphere, where guests feel invited to sit and absorb in the event for as long as they like.
Below is the previous and updated layout maps for the event's largest attraction- an immersive, themed multi-level train show inside the park's Conservatory- a 2,400sqft greenhouse the park uses as an event space. I took the lead on refining the new layout, creating 3D models, an illustrative version of the exhibit map for board presentations, and production schematics for the in-house construction team. I also pitched the idea to create interactive stations on each table, where guests can press a button to activate a feature on the display.
Illustrated Exhibit Map used in board presentation. Each table has a corresponding and disctinct theme.
3D Model of exhibit interior
Each table within the exhibit had its own unique theme and design. I took the lead on creating concept sketches, pulling inspiration from previous years' designs, local history, and other successful immersive exhibits.
North Pole Table
Memory Lane Table
Pop Culture Table
NYC Table Concept Art
Dinosaur Table
After wrapping up research and pre-production on the event, I took on the role of art director and production supervisor for the construction and fabrication of the tables, lighting design, and landscape props, all of which was designed and created in-house with a small but powerful production team which included myself. I constructed basic layouts, sculpted, painted, and instructed other artists.
By taking into account the feedback received through the user research and putting viable solutions into action, this newest iteraiton of a beloved local holiday event has taken on a look and feel that is elevated, more intuitive, and more immersive than ever before. This is illustrated by a 10% increase in sales in its opening year, and a significant boost in positive online feedback and word of mouth. Overall the project came in under budget and was able to net in well over double the amount spent on supplies and labor- making the investment well worth the expense. In terms of art direction, the updated look successfully strikes the balance between creating a refreshed, next-level experience while still maintaining the spirit of event that has made it such a staple to its community.